Has this psychic assassin earned his license to kill?

The Saturn's software library is chock full of games that appeal to everyone... but me.  Just look at Silhouette Mirage, or Groove On Fight, or Psychic Assassin Taromaru.  Many consider Time-Warner Interactive's fast-paced side-scrolling action game to be one of the Saturn's Assassin apps, but frankly, I just don't see its appeal.  Sure, the game's got wild special effects, including well integrated polygonal backgrounds, and yes, the Japanese atmosphere is extremely authentic thanks to a superb soundtrack and dozens of enemies borrowed from Eastern mythology.  However, Taromaru is crippled by incredibly annoying play mechanics that make the game as hard for me to embrace as an especially well fed sumo wrestler.

Psychic Assassin Taromaru stars two heroes with mystic abilities... the first is a ninja who favors stealth and cunning over raw power.  His psychic blasts aren't very strong, but if he's given time to concentrate, he can fire lightning which jumps from one enemy to the next, killing dozens of them in the blink of an eye.  The second character is a burly monk... his many years of Shinto training have perfected his abilities, allowing him to kill foes with just a couple of shots, rather than five or six.

Unfortunately, neither of these fighters can fire at will... they must target enemies with a Japanese symbol that hovers in front of them.  This symbol acts as a crosshair, focusing your devastating mental powers on any poor sap dumb enough to walk in front of it.  Only enemies touching the symbol can be attacked, and with so many bad guys onscreen, it can become extremely difficult to target specific foes.  Worsening matters is that there's no close-quarters combat... if an enemy closes in on you, you can't throw him or knock him away with a punch.  A shield offers some protection against the incroaching ninjas and swordsmen, but your best option will be to retreat while concentrating your fire on them, giving their buddies a golden opportunity to sneak in their own cheap attacks while you're distracted.

Fighting the game's legions of demonic ninjas becomes frustrating and monotonous quickly.  Realizing this, the designers threw in the ability to enchant enemies, allowing you to turn them into loyal allies.  This is almost always a terrific idea, but not here... Psychic Assassin Taromaru has the lousiest acquisition play mechanic I've seen since Axl's worthless Copy Beam in Mega Man X7.  Only weakened enemies are susceptible to the enchantment spell, but you're given little indication of your opponents' health... just a tiny, difficult to read number hidden at the top of the screen.  Worst of all, only some of your adversaries can be enchanted... anyone who's immune to the spell will ignore your hocus-pocus and hack you to bits as you desperately try to befriend them.  In the end, you'll wonder if enchanting enemies is even worth the effort, as they certainly don't put much effort into defending you from their former comrades.

Psychic Assassin Toramaru does have its moments of inspiration, mostly reserved for the boss battles.  You'll fight against everything from a possessed suit of samurai armor to enormous foxes with more tails than any canine has a right to own.  However, even with these memorable encounters, the game wears out its welcome quickly thanks to its aggravating and restrictive weapon system.  You may disagree with me on this, though... you certainly wouldn't be the first.

details

Psychic Assassin Taromaru
Time-Warner Interactive
Action

rating

 

system requirements

UNEXPANDED

1 MEG

4 MEG

handy hints

You can shield yourself from incoming attacks by pressing down twice quickly.  This skill is absolutely necessary if you intend to survive against the flame-spitting skeleton in the second round.

language barrier

Being a very Japanese game, it goes without saying that there is a lot of Japanese in it.  Fortunately, most of it's just to enhance the game's atmosphere... you won't need to read any of it to make progress.

access time

Negligible at best.  And you won't notice it much, either!

trivial matters

Psychic Assassin Taromaru is populated by dozens of creatures from Japanese mythology.  One such monster is the kitsune, a fox with multiple tails and the ability to disguise itself as a beautiful woman.

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